About Dead Sanctum

Dead Sanctum is a cheerful little name
for a company in an industry where
record-breaking success and mass layoffs
somehow keep sharing the same calendar.

The name comes from that strange contradiction.
A sanctum should be a refuge:
a place for craft, collaboration, strange ideas, better stories, and the kind of creative risk
that made games exciting in the first place.
Lately, that refuge has been looking a bit haunted.

But Dead Sanctum is not a surrender note.
It is a reminder that even in a rough industry,
great games are still worth making.

Especially the odd ones. The ones built by people who still remember why they started.

The sanctum may be dead.

We are not.

Dead Sanctum is a cheerful little name
for a company in an industry where
record-breaking success and mass layoffs
somehow keep sharing the same calendar.

The name comes from that strange contradiction.
A sanctum should be a refuge: a place for craft, collaboration, strange ideas, better stories, and the kind of creative risk
that made games exciting in the first place.
Lately, that refuge has been looking a bit haunted.

But Dead Sanctum is not a surrender note.
It is a reminder that even in a rough industry,

great games are still worth making. Especially the odd ones.
The ones built by people who still remember why they started.

The sanctum may be dead.

We are not.

Luka Arambašić
Founder / Technical Director

Senior Unity Developer with over 10 years of experience across gameplay systems, technical architecture, tools, pipelines, and project optimization.

His background includes senior work with YallaPlay and Luna Labs / ironSource on Unity Playworks, where he supported deployment, integration, and optimization across 120+ mobile projects.

At Dead Sanctum, Luka leads technical development, implementation, production operations, and co-designs the studio’s games and worlds.

Dejan Poljvaš
Art Director / Marketing Lead

Artist, art director, and producer with over 13 years of experience across studio leadership, freelance production, marketing, and indie development.

His background includes Playrix RS, YallaPlay, Wasiona Studio, and the award-winning premium mobile game Madness/Endless, which earned App Store and Google Play editorial recognition.

At Dead Sanctum, Dejan leads visual direction, art production, marketing, and co-designs the studio’s games and worlds.

Inside the Sanctum

REACH US HERE

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